Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Sunday, April 8, 2007

Rapunzel Artwork ( IV )

The last batch of Rapunzel artwork for now, before I move on to some other work I did...


Tuesday, March 20, 2007

Rapunzel Artwork ( II )

Here is some more recent Rapunzel Artwork for you all to (hopefully) enjoy. More in the next few days.





Sunday, March 18, 2007

Rapunzel Artwork ( I )

I know Disney is working on their own take for a new animated feature based on the fairytale "Rapunzel", but long before my idol Glen Keane started directing his version of the movie I had plans for MY own version. I've always been attracted to the story and had my own vision, basically mixing the dynamics between the evil witch and Rapunzel, combined by the reasoning as to why the witch became so cruel and locked Rapunzel up in the tower. From 1998 on I've worked on and off on the project, doing sketches, using it as a starting point to make animation tests during my time at the academy of arts. In the next few posts I'll show you some of the older artwork but also some new stuff, for my own personal version of the movie.

First, here's some of the old artwork I did around the late 90's. The Rapunzel I was looking for was a bit modelled after Reese Witherspoon at the time. Who I thought had the right feisty yet friendly face for the role.





Thursday, March 15, 2007

Maoam Commercials

A few years ago I worked on a series of three tv commercials for well known candy company Haribo. The commercials were aired on dutch tv. I was responsible for storyboarding, animating and coloring the animation. The starting point for the commercial was a character that was already designed and used in german promo artwork. I made the design appropriate for animation and we then did the first commercial using that design of the main character snowboarding his way to his desired candy.



The second commercial required the character to ride a BMX bike in a park in springtime. The original design had the character wearing think clothes, a hat and goggles, so for the second commercial we could refine the design some more. We also had to design a female character which he could try and woo with his BMX riding skills and by offering her some candy. This commercial was an big step forward as we tried to incorporate 2D animation matching 3D rendered moving backgrounds and a 3D BMX bike.


The third and final commercial had the character battling a 3D robot who comes to life from a graphitti painting. The character uses his breakdancing skills to avoid and outdance the robot to get back his candy. All of the commercials were drawn directly into macromedia flash, cleaned in flash and colored in flash with post production done by the company that hired me to do the animation.

In the future I'll post the commercials and some rough animation from the project.